SIMON SAY GAME JS Mini-Project
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Simon Say Game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>Simon Say Game</h1>
<h2>press any key to start the game</h2>
<h3>Highest Score:---</h3>
<div class="btn-container">
<div class="line-one">
<div class="btn green" type="button" id="green" ></div>
<div class="btn yellow" type="button" id="yellow" ></div>
</div>
<div class="line-two">
<div class="btn red" type="button" id="red"></div>
<div class="btn blue" type="button" id="blue"></div>
</div>
</div>
<script src="app.js"></script>
</body>
</html>
CSS
body{
text-align: center;
}
.btn-container{
justify-content: center;
display: flex;
}
.btn{
height: 150px;
width: 150px;
border: 5px solid black;
border-radius: 20%;
margin: 1.5rem;
}
.green{
background-color: green;
}
.red{
background-color: red;
}
.yellow{
background-color: yellow;
}
.blue{
background-color: blue;
}
.flash{
background-color: white;
}
JS
let gameSeq = [];
let userSeq = [];
let level = 0;
let start = false;
let h2 = document.querySelector("h2");
let h3 = document.querySelector("h3");
let btns = ["green", "red", "yellow", "blue"];
let highestScore = 0;
let currScore = 0;
document.addEventListener("keypress", function () {
if (start == false) {
// console.log("Game started");
start = true;
levelUp();
}
});
function btnFlash(btn) {
btn.classList.add("flash");
setTimeout(function () {
btn.classList.remove("flash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * 3);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
// console.log(randIdx);
// console.log(randColor);
// console.log(randBtn);
gameSeq.push(randColor);
// console.log(gameSeq);
btnFlash(randBtn);
}
function btnPress() {
// console.log(this);
let btn = this;
let userColor = btn.getAttribute("id");
userSeq.push(userColor);
// console.log(userSeq);
btnFlash(btn);
checkAns(userSeq.length - 1);
}
function checkAns(idx) {
if (userSeq[idx] == gameSeq[idx]) {
if (userSeq.length == gameSeq.length) {
setTimeout(levelUp, 1000);
}
} else {
currScore = level;
if (currScore > highestScore) {
highestScore = currScore;
h3.innerText = `highest Score: ${highestScore}`;
}
h2.innerHTML = `Game Over!! your score was <b>${level}<b> <br>Press any key to start`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "white";
}, 200);
reset();
}
}
function reset() {
start = false;
gameSeq = [];
userSeq = [];
level = 0;
}
let allBtns = document.querySelectorAll(".btn");
for (btn of allBtns) {
btn.addEventListener("click", btnPress);
}




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